This page contains some 1.10.0 related datamining updates. I probably won’t be spending too much time on this, so don’t expect too many updates.
Special thanks to @_Ninji for their scripts and tools which saved me a tremendous amount of time and energy getting everything set up!
Diff from 1.9.0: https://pastebin.com/W2LnAG5P
Usage of the EventFlow query MuseumLevel now handles a fifth value, and all uses of the new value appear to be stubbed out. This value is never actually returned by the executable.
A stubbed out flow (DummyDemo_BusinessMode
) was added to FtrChest
(responsible for handling wardrobe interactions).
Art section has been added. There appears to be some dialogue changes based on your museum completion progress (fish: >0%/>3% donated, art: >0%/>8% donated, fossils: >0%/>4% donated, bugs: >0%/3% donated).
The Villager dialogue flows have been made a mess due to liberal use of copy paste. See: NNPC_Free2_Field.evfl
, NNPC_Free2_FieldV.evfl
, NNPC_Free2_House.evfl
, NNPC_Free2_HouseV.evfl
, which are copied + modified versions of NNPC_Free_Field.evfl
, NNPC_Free_FieldV.evfl
, NNPC_Free_House.evfl
, NNPC_Free_HouseV.evfl
. Both the original file and new file are used, in different places.
You will only get one of the briefcase or photo per completion of the event (briefcase - first time, photo - second time) (SNPC_doc_54_MayDayTour.evfl